Hello, world! I'm Joey Chipman, and I'm an artist. My artwork consists of a cavalcade of colorful, cartoony creations, as well as some inspired fanart of video games I enjoy. I also discuss some of the game design elements inspiring each piece. Take a look around, and if you like what you see, email me at jdchipman64@gmail.com.
"I gotta keep on chasing that dream. Though I may never find it, I'm always just behind it." ~ Long Time, Boston
Wednesday, April 27, 2011
Building Bashers: Story Screens
Over the last few weeks, I've been involved in a project in the Game Development Club's Development Team at Worcester Polytechnic Institute. This proect was called "Building Bashers". The idea was that a nanobot would take over buildings, and the player would use the buildings to punch and kick other buildings that attacked you. After defeating those buildings, however, the player could also control them.
The game was designed by Chris Chung, and he assisted with some of the coding, too. Most of the tech work was done by Andy Wolff. Graham Leto kept the group together with scheduling, and he designed the sound for the game. Dillon Lankenau contributed the background art for the game.
My contribution to "Building Bashers"? I drew up many of the sprites seen in the game. I also constructed these two screens (minus the nanobot sprite), which are currently unused screenshots detailing the story of the game.
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