Wednesday, April 27, 2011

Building Bashers: Story Screens



Over the last few weeks, I've been involved in a project in the Game Development Club's Development Team at Worcester Polytechnic Institute.  This proect was called "Building Bashers".  The idea was that a nanobot would take over buildings, and the player would use the buildings to punch and kick other buildings that attacked you.  After defeating those buildings, however, the player could also control them.

The game was designed by Chris Chung, and he assisted with some of the coding, too. Most of the tech work was done by Andy Wolff.  Graham Leto kept the group together with scheduling, and he designed the sound for the game.  Dillon Lankenau contributed the background art for the game.

My contribution to "Building Bashers"?  I drew up many of the sprites seen in the game.  I also constructed these two screens (minus the nanobot sprite), which are currently unused screenshots detailing the story of the game.

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