Sunday, December 15, 2013

Pokemon: Mega Lucario

As promised, I am focusing a bit on Pokemon-themed pictures over the course of December, in honor of Pokemon Profile Picture Month.  This week, I drew one of the several Pokemon who gained a Mega Evolution in Pokemon X and Y: Lucario.  This is currently my profile picture, but I will probably change it tomorrow or so.



Tuesday, December 3, 2013

Lucids: Ken and Sakura, Action!

NOTICE: I will probably focus on Pokemon fan art this month.  On Facebook, many people celebrate December by replacing their profile picture with an image of a Pokemon, suitably called "Pokemon Profile Picture Month".  I have no idea why they do this in December of all months; I would think February (when the original games were released in Japan) or September (when they were first released elsewhere) would be more suitable choices.  If you know the reason, leave a comment below to tell me.  While you are at it, feel free to leave comments below all of my pictures; I would like some feedback.

With that out of the way, I wanted to draw something else, possibly an original piece, before I go on a Pokemon drawing binge.  Therefore, I whipped up a drawing of my two leading Lucids, Sakura Miyazaki and Ken Thunder.  Here is the main drawing with no added effects.

I have some drawings of these two characters on here already, but I usually pose them in either awkward or boring positions.  My main goal was to show them in different poses than usual.

Friday, November 15, 2013

Lucids / Monsters: Demonox

So far, when it comes to Lucids, I have mainly talked about the Lucids themselves: people from the material world who have synchronized with the Dream Dimension, a reality born of fantasy.  These people can use their awareness of the Dream Dimension to create their own personal mental realm and (extremely likely case) gain superpowers.  In addition to creating Dream Worlds, people can also subconsciously create other beings to live in those worlds.  These creatures start off as Thoughts, imaginary creatures.  However, when a Thought is either neglected for too long or exposed to a lot of negative emotion, they can easily transform into the many monsters that exist in the Dream Dimension: Nightmares.

I ought to draw more concept art of potential Nightmares, so this week, I drew a breed known as "Demonox".

Monday, November 4, 2013

Lucids: "Nocturne"

This was supposed to be up here by Halloween.  Unfortunately, I have been sinking a lot of my free time into Pokemon X and Y.  I have beaten the main story, but now I am trying to raise Pokemon to battle against other people.  Currently, I am trying to raise a Lucario, but there are so many others I want to raise.  So many Pokemon, so many drawings, and so little time.

Well, I did finally put this one together.  I have shown a few different Lucids on here before.  Sakura Miyazaki tends to grab a lot of the spotlight, but she is joined by her friends Ken "Thunder" and Wendy Krane.  This time, I would like to introduce another character from the first Lucids picture I uploaded here but never really detailed.  Here he is: "The Nocturne".

Wednesday, October 16, 2013

Pokemon: Venusaur

I have been pretty lazy lately, and now that Pokemon X and Y are out, I do not see me recovering to full strength any time soon.  I am loving the game so far, though, so much more than Black and White.  Currently, I am at two badges and am in the city where I can win my third.  I had no idea the gap between the first and second gyms would take so long, nor did I realize that there would be so many Pokemon to find on each individual route.  If my progress in the game sounds slow to you, those are my excuses.

I was drawing before the games were released, though.  I was just going really slowly.  While we are on the subject of Pokemon, here, have a picture of one.

Sunday, September 29, 2013

Fire Starters Vs Rock Leaders

Sorry that I have not updated for a while.  The reason for that is because the picture I am showing you this time took pretty much that long to make.

A while back, I drew a Pokemon comic called "Glory Hog", where one starter Pokemon who had an even, interesting matchup ready to go (page 1) was robbed of his battle by another starter Pokemon that had a distinct advantage over the opponent (page 2).  After the second page, I went into a long-winded lecture about the starter Pokemon (particularly, the Fire-types) and how they match up against certain bosses in their respective games.  The ultimate point was that what worked and was intriguing in some games did not translate well into others.

Anyway, this picture is somewhat related to "Glory Hog".



Here we have the Fire-type starter Pokemon of three different generations: Monferno on the left (middle stage of Chimchar, from Pokemon Diamond, Pearl, and Platinum), Combusken on the right (middle stage of Torchic, from Pokemon Ruby, Sapphire, and Emerald), and Charmander in the middle (first stage, from Pokemon Red and Blue / Fire Red and Leaf Green).  They are surrounded by Rock Pokemon on all sides, the ones that mark each of their first major challenges (Onix for Charmander, Nosepass for Combusken, and Cranidos for Monferno).  If they had challenged these stone walls as soon as possible, their flames would have been smothered by stone.  But this time, they came prepared, and they are ready to break some blockheads!

Sunday, September 8, 2013

Lucids: Sakura's Newmoon

I was on vacation last week, so I could not really update this blog.  However, I did make a small update to a much earlier post, making some minor edits to one of my drawings of Sakura.  It is at the bottom of the entry linked here if you want a look.

Speaking of Sakura, I actually did want to upload a picture of her before I left, but it was not finished.  I have been trying to finish up the picture since I came back, and I think it is at a passable point.

Wednesday, August 21, 2013

Tamaki, the Shadow Soldier

I have held a set of four characters for the world of Lucids in the back of my mind for a long time but have not really developed at all or thought to do anything with them.  I just did not devote much thought to them besides that they would be based on one of four powers: fire, water, lightning, and darkness.  Then, I began to rekindle my interest in the Fire Emblem series and started thinking that I could base their designs somewhat off their original inspiration (which was, by the way, the different evolutions of the Pokemon Eevee) and combine that with the fantasy-world designs of Fire Emblem units.

I decided to work on the shadow girl first.  The fire and water characters are probably not going to be super important, and the lightning one would be the leader, and I wanted to save her for when I start drawing villains for this series.  The shadow girl, however, might be a bit more reluctant than her sisters, and there may be redemption for her yet.


Meet Tamaki, codenamed "The Shadow Soldier".



Wednesday, August 14, 2013

Grisly Wing, Banwi

I attend a weekly Internet stream where I talk to people into certain cartoons and games while the streamer plays various videos and video games.  The main event of this stream in recent months has been a playthrough of one of the Fire Emblem games that I have not played yet.  Often times, silly discussions occur either between the viewers in the chat or between the streamer and her audience, including arguments over things that may or may not turn the tide of the chapter.  During one stream, the host tried to defend her pairing of two particular characters who were both "Wyvern Lords", units that ride wyverns (mythological creatures that basically resemble smaller winged dragons) into battle, which soon led to an argument over how to properly pronounce the word "wyvern".  It was a nice little diversion from a chapter that was taking way too long to finish.

Since that night, I have been meaning to draw a wyvern, and I finally received the chance last week.

Wednesday, August 7, 2013

Glory Hog, Page 2

Finally, I was able to draw out and post the second half of the "Glory Hog" comic I started last time.  If you missed the first page, either look below or see it here.  Will Dewott be able to claim victory over Watchog?  Let us see...

Wednesday, July 24, 2013

Glory Hog, Page 1

It feels like comic pages take a bit longer to make than illustrations, probably because I am doing a bunch of little ones instead of a single big picture.  I could be mistaken on that notion, but I do enjoy making these comics once in a while.

Today's picture is the first page of a two-page story I wanted to get out of my system.  Once again, I return to Pokemon for inspiration in "Glory Hog".


Wednesday, July 10, 2013

Lucids: Ken & Sakura Awake

The week of the Fourth of July was pretty crazy.  Between having like five days at my current job in a row at different times (including a morning shift, bleck!) and the parties, I just could not motivate myself to update last week.  Sorry about that.  Hopefully, I can return to the weekly flow I had going on.

Anyway, I have a little drawing featuring two of my Lucids.  ...except they are not acting as Lucids right now.

Thursday, June 27, 2013

Lucids: Wendy Krane

I may have mentioned last week that I was not sure if I could post this week.  Once again, sorry for the delay.  I have actually been drawing, but one picture I made last week was meant to be auctioned off for my high school's Drama Club.  I may upload that here next week or sometime in the future, but I figured it might be a little more special if it is not online yet.  Then again, that drawing only went for $12, while the Pokemon comic I drew sold for $50.  (I was kind of floored when that happened.)

In the meantime, I can upload one of my older drawings and talk about that for a little bit.  So, this week, I want to introduce you to another character from the Lucids world I keep mentioning: Wendy Krane.

Wednesday, June 19, 2013

Concept Comic: Fullmoon

Before I get into this week's picture, I just want to apologize for not posting anything last week.  I started a bit late on the picture I was going to show off, and it turned out to be a bit more ambitious than I thought it was going to be.  I do tend to be easily distracted sometimes, but I do want to return to that picture-a-week routine.

So, what was so big that I could not post last week?  Well, I enjoyed drawing that Pokemon comic a few weeks ago, so I thought I would try another comic.



Wednesday, June 5, 2013

Fairy Mello

I am back with a new monster this week.  However, rather than making some large monster whose primary offense would be physically-based, Mello here goes in the opposite direction.  After all, if all the monsters one made were created the same way, one might start to stiffen in terms of design, would he not?

Wednesday, May 29, 2013

Comic: Troublesome Terrain

This week, I decided to try something I had not attempted in a long time: a comic page.  I used to draw some comic pages for fun when I was younger, mainly inspired by series like Peanuts, or Garfield, or Calvin and Hobbes.  Of course, if I tried to make jokes I read from those comics, I seemed to miss the point, so I cannot say my older comics were very good.  Still, it is a neat application for artwork, so I may try my hand at them occasionally.

I wanted to practice at comics in case I ever decided to travel that route, but I did not want to try something too big yet.  Therefore, this week, I decided to finally draw out a Pokemon comic I had in my head for a while.  If you want to know what inspired this, click below, but for now...


Wednesday, May 22, 2013

Karatane, the Martial Bird

It seems like even when I am not actually drawing Pokemon, they inspire a lot of my work anyway.  It was probably a little more subtle with Kangolf and Lansaur the last two weeks, but this week I have a concept for something that was originally meant to be a fan Pokemon.  Since I don't have direct ties to Game Freak, I can find some other use for this monster, such as making it a Nightmare for Lucids to fight.  Therefore, meet Karatane.

Wednesday, May 15, 2013

It's Lansaur!

I mentioned a few times in my post last week that the monster I had drawn, Kangolf, had a rival who was a dinosaur, as a nod to the Digimon cartoons.  Allow me to introduce you to that rival: Lansaur.

Wednesday, May 8, 2013

Kangolf Attacks!

Once again, I'm trying to draw some monsters.  This week, I have a draft of a rather bouncy beast I call the "Kangolf".

Wednesday, May 1, 2013

Blue & Gold Dragon

I feel like I have an affinity toward dragons.  I was born in the Year of the Dragon, according to the Chinese calendar.  You do not see actual dragons in real life (I cannot count the Komodo "dragon" as one), so you cannot be sure what they could actually be like.  Perhaps they were powerful beasts that terrorized the masses.  Maybe they were actually wise beings that aided the weak or imparted their knowledge to "lesser beings".  For all we know, they might have spawned from carp when they leaped up a waterfall.  The bad news is that dragons do not exist in reality.  The good news is because of that, we can probably create whatever mythology around them that we want.

In this case, I created a young dragon in armor.

Wednesday, April 24, 2013

Lucids: Subcon Guild Hall

I do like Pokemon quite a bit, but I really should be making and showing off more of my own ideas as drawings.  This week, I decided to make this picture for two reasons: 1.) to draw more having to do with my Lucids idea, and 2.) to set up some ideas for future projects.  I figured a good way to accomplish this was by drawing a place where many Lucids could meet.

Wednesday, April 17, 2013

Pokemon: Garchomp vs Weavile

I mentioned before that a month ago, I played Pokemon with some people at PAX East that had organized into the PAX Pokemon League.  I played eight battles against them in all this year, winning six of them.  One of those other two battles never actually ended because we started and played until that Gym Leader had to go meet some of his group.  We agreed to finish that battle later, but sadly, I could not find him again.

As for the other battle, it was a suprisingly harsh loss.  What made it even more embarassing was that this Gym Leader focused on Ice Pokemon, which I consider to be the worst type when it comes to defense.  Part of my loss was due to some bad luck that froze possibly my best Pokemon for smashing Ice-types, leaving him unable to do anything.  However, part of it was that while Ice is an awful defense, it is one of the more powerful and useful offensive types in Pokemon.  This never even really occurred to me when thinking about how a team of Ice-types could work, which is probably why the battle I lost might have actually been my favorite one at PAX.  I hope I get a chance to challenge this guy again next year (and win).

In the meantime, this week's picture, made over the last couple of weeks, was kind of inspired by that story.

Wednesday, April 10, 2013

Kanto Starters: Wind Waker Style

I have not really drawn much in "Wind Waker-style" lately, so last week I wanted to try something quick in that style.  I decided to try it on the starter Pokemon from the first set of Pokemon games (Red, Green, Blue, and Yellow).  Honestly, I do not have much more to say about this week's piece beyond that.

Wednesday, April 3, 2013

Joey & Charmander Version 2

Last week, I was talking about a series of pictures I drew for a Pokemon Blue playthrough that I want to do soon.  In case you missed it, here's an image of me (as the Riolu in the red coat) alongside my Charmander in all three stages of its evolution: Charmander, Charmeleon, and Charizard (front to back).

I made these images back in June last year, but I was not satisfied with how some of these drawings came out.  So a couple of months ago, I decided to redraw some of these pictures and rework the image overall.  How did that work out?

Wednesday, March 27, 2013

Joey & Charmander

From looking at this blog and talking to me in real life, it should come as no surprise to you that I really like Pokemon.  I have been playing the games since I was young and actually think they keep improving.  I realize that the primary mechanics of the game haven't changed much since the original games, but the additional monsters added each generation, the improvements made to old favors, and tweaks in the mechanics do make each new one at least worth a try, in my opinion.  I still find them fun to play, to the point where one of the biggest things I did at PAX East this past weekend was battle the PAX Pokemon League for badges.

In fact, one idea I have been planning to do for a while is to play through the original Blue game using only my starter Pokemon in battle.  I wanted to go with Charmander for this because people think that he has the hardest time going through the original games.  Admittedly, Fire is actually one of the worst types in the original games*, and vulnerabilities to the first two bosses does not help Charmander's situation.  However, I have heard that Charmander actually fairs surprisingly well in-game, with his other qualities being able to far outshine his type.  I will have to see that for myself when I actually motivate myself to record game footage.


Why do I bring this idea up?  Well...


Wednesday, March 20, 2013

PAX East + Lucids: Ken "Thunder"

Before I talk about this week's picture, I just want to say that I will be attending PAX East this weekend.  PAX East is a game convention hosted by the crew behind the popular web comic Penny Arcade, featuring a showroom of upcoming and recently-released video games, various presentations from people related to games (developers, players, archivers, even Internet personalities like the Runaway Guys), and various rooms where people can play video games and talk about them.  I am pretty stoked about this.  (If only I could use my Keldeo against the PAX Pokemon League...)  Meet me up there Friday or Sunday if you want to hang out.

Now with that out of the way, by now I have posted and talked a bit about Sakura Miyazaki, one of the main characters of this "Lucids" series.  I have yet to show off some of the other characters I have in mind, though, so this week, I want to give you a proper introduction to the male lead of the series: Ken "Thunder".

Wednesday, March 13, 2013

Sakura Redrawn

Remember my "Lucids" concept?  I've been thinking about it, and I want to nail the look of those characters down.  So, lately, I have been trying to draw them a little more frequently.  Perhaps some day soon I can utilize them in comic form or animated form or something.  But before that can happen, I want to be sure that these guys will look the way I want them to look.

To that end, allow me to reintroduce Sakura Miyazaki, the female lead of this "series", in a drawing I made a few months ago.  How did this one turn out?


Wednesday, March 6, 2013

Paint Boy Process & "Helper Clip"

I've been talking over the last two weeks about this game project I made some artwork for involving a character that travels through computer programs to fight intrusive enemies.  His name was Paint Boy, and he could swap out the kinds of shots he fired Ikaruga-style, only instead of black-and-red vs white-and-cyan, Paint Boy worked on a red vs green vs blue system.  I not only drew the original concept for Paint Boy, but I also drew some sprites for the project, some of which I showed last week.  How did I make those sprites, though?

Apologies may be in order for this first image, but I needed a rather large canvas for these sprites.  You may have noticed that the sprites from last week were rather rough-looking.  We wanted to make the sprites look like something drawn with crayon or chalk, so I ended up making the sprites huge first and then shrinking them.  You can see the results of the shrunken sprites here.  In addition to the Calculator enemies, I also had some designs for enemies in the Word Processor level.  They included various letters, as well as a semi-colon that I think was supposed to be some kind of bomb.  This sheet also includes a number of other elements from the game, including various bullets and a triangle meant to try and demonstrate the relationship between colors.

But what fun would a space-shooter be without a boss to fight at the end of a level?
 

Here we have the idea for the boss of the Word Processor level: Helper Clip.  Obviously, this is meant to be a parody of Clippit, the somewhat obnoxious assistant character in Microsoft Word.  He is possessed by the force trying to conquer the computer and offers to "help" eliminate Paint Boy.  The idea was to make this go through three phases.  First, he simply winked or blinked to shoot bullets at you.  You shot at both of his eyes until they darkened, at which point, he would start crying semi-colons.  Once both eyes started crying, Helper Clip would block shots with his tail, making the player overcome a secondary-color shield.  With the tail shot off, Helper Clip would become mad, and the final phase would begin.  His weak spot was his mouth, but in addition to the explosive teardrops, the stump of his tail would also spray out bullets.  Once you shot his mouth away, then Helper Clip falls in defeat.

And so ends the saga of Paint Boy.  We had big plans for the project and some ideas for later stages (I think Longcat was supposed to be the final boss), but my group only worked on this for a couple of months before we just stopped.  I would love to be able to work on a project like this in the future, and maybe I will return to it at some point.

If you'd like to work with me on a project like this, or if you need a sprite artist for a project, please let me know.  For now, though, that is pretty much it for Paint Boy.  Next week, something else.

Wednesday, February 27, 2013

Paint Boy Sprites

Last week, I showed off some character concepts for a project I worked on during the autumn of my junior year in college.  The idea was to create a protagonist for a game where the player switches between three different kinds of attacks, which we later decided would be the colors red, green, and blue.  We actually did have some progress on that game, enough to make some sprites for it, like these.

 This top image shows off Paint Boy himself, rocketing through the level in typical space-shooter style.  Admittedly, it was all recolors of the same green set, but I wanted to color Paint Boy myself.  He was meant to switch between the green, red, and blue power-ups, but we also had an idea for a power-up that would essentially let you shoot two colors at once.  This double color idea led to planning magenta, cyan, and yellow palettes, too.


 Here we have some enemy sprites for what was planned to be the first level: the calculator program.  Enemies could be eight different colors, where using a different color than the enemy would make it easier or harder to beat.  Secondary-color enemies (like the 9s here) were meant to fight with multiple colors, too, and the key there was to beat them with the opposite color (use blue to beat yellow, for example).  Black enemies could be beaten by anything and didn't shoot, while white ones were indestructible.

I made these in Microsoft Paint back before I started using Photoshop regularly, and I still find Paint to be handy for sprite work even now.  This was supposed to take place in a computer, so despite the paint bucket appearance of our hero, our system was based on additive color (colors of light) rather than subtractive color (pigment colors).  We also decided to stylize the art, and I tried to create an impression that the sprites were originally crayon or chalk drawings.  That is why the colors start bright but end up more pale, as well as why the edges are not straight.

I still have a bit more to show off that details more about where this was and where it was meant to go, but this could give you a taste of what the game was like.  Next week, a look at the process of making these sprites, as well as one of the biggest things from this project.

Wednesday, February 20, 2013

Tri-Color Character Concepts

Back when I opened this blog up, I was mainly using it to show off some of my artwork when I didn't have my portfolio online yet.  I just needed a space to show to potential recruiters to say, "Hey, I can draw!"  Today's pictures are ones that I'm actually surprised that I did not post here back then.

One game project I worked on during my junior year of college was a space shooter game (i.e. games like Gradius or StarForce) where the player had to shoot using the primary colors of light: red, green, and blue.  After we decided that the game would occur inside a computer, I was tasked with drawing up some ideas for our hero.

The top page shows a few potential ideas we could have used, including a masked man on a surfboard with a paint brush.  Honestly, though, I really wanted the character to be some kind of flying paint bucket, as shown on the bottom page.  The game was computer-themed, and the paint bucket was not only a common application in paint programs for the computer (like MS Paint and Photoshop), but also the one that I thought at the time would yield the widest variety of ideas.  They ranged from just flying buckets with snouts to buckets carried by hand icons.  Eventually, I came up with the character in the bottom-right corner: Paint Boy.  Not only did the paint bucket form the basis of Paint Boy's body, but I also incorporated other painting program tools into his design: a pencil / crayon to act as his blaster, and the hand tool in order to hold the other colors when he wasn't using them.  This is the design the team eventually settled on.


We actually did make some decent progress on the game, though we only managed to make one level and didn't fully incorporate a boss despite the fact that I actually drew one.  Yes, I actually drew sprites for this project, and I was happy to be given that chance.  Will that be what I show off next week?  Maybe, I haven't decided yet.

If you like what you see, then let me know below.  I look forward to hearing some feedback.

Wednesday, February 13, 2013

Pokemon Trainer Joey, Wind Waker Style

I love the art style used in the video game The Legend of Zelda: The Wind Waker.  That game, as well as its sequels Phantom Hourglass and Spirit Tracks had a unique style to them that made the game seem more cartoony and colorful.  When images of Wind Waker were first shown, many fans of the Legend of Zelda series were outraged after seeing the somewhat haunting art direction of Majora's Mask before it.  Over time, however, I have seen more people lauding this game, if not for the gameplay, then for its art direction.  I did not even play Legend of Zelda much until 2007, and I kind of liked this game's colorful, chibi-populated art direction back then.  Then again, I'm usually drawn toward cartoony art styles.



So, here's an image I drew back in the summer of 2011 of myself as a Pokemon trainer, done in Wind Waker-style.  The Pokemon at my side here are Larvitar (the green dinosaur), Infernape (the fiery monkey), and Staraptor (the hawk), all Pokemon I envisioned myself training.  Back in college, I was part of a Pokemon League that gave badges to challengers, and I chose to specialize in Fighting-type Pokemon like Infernape.  I was inspired to choose that type partly because I was excited for the new Fighting-type Pokemon that I heard would appear in Pokemon Black and Pokemon White, which seemed to have a history of being heroic creatures.

Thus, I wanted to tie my Pokemon persona to this group of Fighting Pokemon, resulting in the avatar on the far right, a hero in a red hat and coat wielding a cane like a sword.  These Fighting Pokemon also had a hand in the creation of the background, since each of them also carried a second element.  One represents Wood, another Earth, a third Metal, and their protege stands for Water.

I would like to do more Wind Waker-style art at some point.

Both The Legend of Zelda and Pokemon are games owned by Nintendo.

Wednesday, February 6, 2013

Death Note Birthday Card

Last week, I showed off one of my older pieces that I still use in my portfolio.  How about I share a newer piece this week?

When a special occasion rolls around for someone in my family (birthday, Mother's Day, what have you), I try to whip up a card for the person of the day.  I think they usually turn out alright for something I crafted in about an hour or so, but they are usually nothing really worth showing off.  This time, however, something just clicked, and I made this for my little sister's 20th birthday.




Here we have the front, inside, and back (from left to right) of this birthday card I made yesterday.  For those unfamiliar, this is based on the anime Death Note, which I have been watching with my sister for a few weeks now.  The creature on the inside is our favorite character from the show, a Death God named "Ryuk".  He mainly comments on the events of the show from behind the protagonist's shoulder, and he loves eating apples from the human world so much that his body contorts if he goes without one for several days.  On the back is the Gothic letter M (the first letter of her name).  This is meant to reference another character from Death Note who originally only communicated with the officials he worked with using the Gothic letter L as his avatar.

It took me about an hour and a half to make this card, and then another half-hour to scan and edit these images.  Even though it didn't take long to make, this is probably one of my favorite cards that I've made.  Sometimes, the idea just comes and yields results.  Hopefully, the next card I draw can come this easily.

Death Note is a comic that ran in Shonen Jump magazine.  It was originally written by Tsugumi Ohba and drawn by Takeshi Obata.  Any credit for Death Note or the character "Ryuk" goes to them.

Wednesday, January 30, 2013

Ryu's Return to Dreamland + My Take on Willy Wonka

I should be updating this blog more often than I have been.  From now on, I'll try to update this blog about once every week or two with one of my drawings or other art projects that I have created.  Maybe it will be fan art, or maybe it will be an original piece.  Maybe it will be something I made recently, or maybe it will be a drawing I have been saving.  Whatever the case, this should give me an opportunity to show what I can do or have been doing.

So let's get this started.  SHOWTIME!


Here is my take on the character of Willy Wonka from the story Charlie and the Chocolate Factory.  I originally drew this back in February of 2011 with just Photoshop, and it remains one of my favorites to this day.  This holds a firm spot in the portfolio I carry in real life.  My main goal when designing Mr. Wonka was to draw a man with an old body but a young spirit, hence the bright cyan shoes with the otherwise somewhat-formal attire.

Feel free to use the comments section to discuss this piece, as well as any that have shown up before.  Do you like it or not?  What works?  What doesn't work?  Discuss.