Hello, world! I'm Joey Chipman, and I'm an artist. My artwork consists of a cavalcade of colorful, cartoony creations, as well as some inspired fanart of video games I enjoy. I also discuss some of the game design elements inspiring each piece. Take a look around, and if you like what you see, email me at jdchipman64@gmail.com.
"I gotta keep on chasing that dream. Though I may never find it, I'm always just behind it." ~ Long Time, Boston
Wednesday, May 8, 2013
Kangolf Attacks!
Wednesday, May 1, 2013
Blue & Gold Dragon
I feel like I have an affinity toward dragons. I was born in the Year of the Dragon, according to the Chinese calendar. You do not see actual dragons in real life (I cannot count the Komodo "dragon" as one), so you cannot be sure what they could actually be like. Perhaps they were powerful beasts that terrorized the masses. Maybe they were actually wise beings that aided the weak or imparted their knowledge to "lesser beings". For all we know, they might have spawned from carp when they leaped up a waterfall. The bad news is that dragons do not exist in reality. The good news is because of that, we can probably create whatever mythology around them that we want.
In this case, I created a young dragon in armor.
In this case, I created a young dragon in armor.
Wednesday, April 24, 2013
Lucids: Subcon Guild Hall
I do like Pokemon quite a bit, but I really should be making and showing off more of my own ideas as drawings. This week, I decided to make this picture for two reasons: 1.) to draw more having to do with my Lucids idea, and 2.) to set up some ideas for future projects. I figured a good way to accomplish this was by drawing a place where many Lucids could meet.
Wednesday, April 17, 2013
Pokemon: Garchomp vs Weavile
I mentioned before that a month ago, I played Pokemon with some people at PAX East that had organized into the PAX Pokemon League. I played eight battles against them in all this year, winning six of them. One of those other two battles never actually ended because we started and played until that Gym Leader had to go meet some of his group. We agreed to finish that battle later, but sadly, I could not find him again.
As for the other battle, it was a suprisingly harsh loss. What made it even more embarassing was that this Gym Leader focused on Ice Pokemon, which I consider to be the worst type when it comes to defense. Part of my loss was due to some bad luck that froze possibly my best Pokemon for smashing Ice-types, leaving him unable to do anything. However, part of it was that while Ice is an awful defense, it is one of the more powerful and useful offensive types in Pokemon. This never even really occurred to me when thinking about how a team of Ice-types could work, which is probably why the battle I lost might have actually been my favorite one at PAX. I hope I get a chance to challenge this guy again next year (and win).
In the meantime, this week's picture, made over the last couple of weeks, was kind of inspired by that story.
As for the other battle, it was a suprisingly harsh loss. What made it even more embarassing was that this Gym Leader focused on Ice Pokemon, which I consider to be the worst type when it comes to defense. Part of my loss was due to some bad luck that froze possibly my best Pokemon for smashing Ice-types, leaving him unable to do anything. However, part of it was that while Ice is an awful defense, it is one of the more powerful and useful offensive types in Pokemon. This never even really occurred to me when thinking about how a team of Ice-types could work, which is probably why the battle I lost might have actually been my favorite one at PAX. I hope I get a chance to challenge this guy again next year (and win).
In the meantime, this week's picture, made over the last couple of weeks, was kind of inspired by that story.
Wednesday, April 10, 2013
Kanto Starters: Wind Waker Style
I have not really drawn much in "Wind Waker-style" lately, so last week I wanted to try something quick in that style. I decided to try it on the starter Pokemon from the first set of Pokemon games (Red, Green, Blue, and Yellow). Honestly, I do not have much more to say about this week's piece beyond that.
Wednesday, April 3, 2013
Joey & Charmander Version 2
Last week, I was talking about a series of pictures I drew for a Pokemon Blue playthrough that I want to do soon. In case you missed it, here's an image of me (as the Riolu in the red coat) alongside my Charmander in all three stages of its evolution: Charmander, Charmeleon, and Charizard (front to back).
I made these images back in June last year, but I was not satisfied with how some of these drawings came out. So a couple of months ago, I decided to redraw some of these pictures and rework the image overall. How did that work out?
I made these images back in June last year, but I was not satisfied with how some of these drawings came out. So a couple of months ago, I decided to redraw some of these pictures and rework the image overall. How did that work out?
Wednesday, March 27, 2013
Joey & Charmander
From looking at this blog and talking to me in real life, it should come as no surprise to you that I really like Pokemon. I have been playing the games since I was young and actually think they keep improving. I realize that the primary mechanics of the game haven't changed much since the original games, but the additional monsters added each generation, the improvements made to old favors, and tweaks in the mechanics do make each new one at least worth a try, in my opinion. I still find them fun to play, to the point where one of the biggest things I did at PAX East this past weekend was battle the PAX Pokemon League for badges.
In fact, one idea I have been planning to do for a while is to play through the original Blue game using only my starter Pokemon in battle. I wanted to go with Charmander for this because people think that he has the hardest time going through the original games. Admittedly, Fire is actually one of the worst types in the original games*, and vulnerabilities to the first two bosses does not help Charmander's situation. However, I have heard that Charmander actually fairs surprisingly well in-game, with his other qualities being able to far outshine his type. I will have to see that for myself when I actually motivate myself to record game footage.
Why do I bring this idea up? Well...
In fact, one idea I have been planning to do for a while is to play through the original Blue game using only my starter Pokemon in battle. I wanted to go with Charmander for this because people think that he has the hardest time going through the original games. Admittedly, Fire is actually one of the worst types in the original games*, and vulnerabilities to the first two bosses does not help Charmander's situation. However, I have heard that Charmander actually fairs surprisingly well in-game, with his other qualities being able to far outshine his type. I will have to see that for myself when I actually motivate myself to record game footage.
Why do I bring this idea up? Well...
Wednesday, March 20, 2013
PAX East + Lucids: Ken "Thunder"
Before I talk about this week's picture, I just want to say that I will be attending PAX East this weekend. PAX East is a game convention hosted by the crew behind the popular web comic Penny Arcade, featuring a showroom of upcoming and recently-released video games, various presentations from people related to games (developers, players, archivers, even Internet personalities like the Runaway Guys), and various rooms where people can play video games and talk about them. I am pretty stoked about this. (If only I could use my Keldeo against the PAX Pokemon League...) Meet me up there Friday or Sunday if you want to hang out.
Now with that out of the way, by now I have posted and talked a bit about Sakura Miyazaki, one of the main characters of this "Lucids" series. I have yet to show off some of the other characters I have in mind, though, so this week, I want to give you a proper introduction to the male lead of the series: Ken "Thunder".
Now with that out of the way, by now I have posted and talked a bit about Sakura Miyazaki, one of the main characters of this "Lucids" series. I have yet to show off some of the other characters I have in mind, though, so this week, I want to give you a proper introduction to the male lead of the series: Ken "Thunder".
Wednesday, March 13, 2013
Sakura Redrawn
Remember my "Lucids" concept? I've been thinking about it, and I want to nail the look of those characters down. So, lately, I have been trying to draw them a little more frequently. Perhaps some day soon I can utilize them in comic form or animated form or something. But before that can happen, I want to be sure that these guys will look the way I want them to look.
To that end, allow me to reintroduce Sakura Miyazaki, the female lead of this "series", in a drawing I made a few months ago. How did this one turn out?
To that end, allow me to reintroduce Sakura Miyazaki, the female lead of this "series", in a drawing I made a few months ago. How did this one turn out?
Wednesday, March 6, 2013
Paint Boy Process & "Helper Clip"
I've been talking over the last two weeks about this game project I made some artwork for involving a character that travels through computer programs to fight intrusive enemies. His name was Paint Boy, and he could swap out the kinds of shots he fired Ikaruga-style, only instead of black-and-red vs white-and-cyan, Paint Boy worked on a red vs green vs blue system. I not only drew the original concept for Paint Boy, but I also drew some sprites for the project, some of which I showed last week. How did I make those sprites, though?
Apologies may be in order for this first image, but I needed a rather large canvas for these sprites. You may have noticed that the sprites from last week were rather rough-looking. We wanted to make the sprites look like something drawn with crayon or chalk, so I ended up making the sprites huge first and then shrinking them. You can see the results of the shrunken sprites here. In addition to the Calculator enemies, I also had some designs for enemies in the Word Processor level. They included various letters, as well as a semi-colon that I think was supposed to be some kind of bomb. This sheet also includes a number of other elements from the game, including various bullets and a triangle meant to try and demonstrate the relationship between colors.
But what fun would a space-shooter be without a boss to fight at the end of a level?
Here we have the idea for the boss of the Word Processor level: Helper Clip. Obviously, this is meant to be a parody of Clippit, the somewhat obnoxious assistant character in Microsoft Word. He is possessed by the force trying to conquer the computer and offers to "help" eliminate Paint Boy. The idea was to make this go through three phases. First, he simply winked or blinked to shoot bullets at you. You shot at both of his eyes until they darkened, at which point, he would start crying semi-colons. Once both eyes started crying, Helper Clip would block shots with his tail, making the player overcome a secondary-color shield. With the tail shot off, Helper Clip would become mad, and the final phase would begin. His weak spot was his mouth, but in addition to the explosive teardrops, the stump of his tail would also spray out bullets. Once you shot his mouth away, then Helper Clip falls in defeat.
And so ends the saga of Paint Boy. We had big plans for the project and some ideas for later stages (I think Longcat was supposed to be the final boss), but my group only worked on this for a couple of months before we just stopped. I would love to be able to work on a project like this in the future, and maybe I will return to it at some point.
If you'd like to work with me on a project like this, or if you need a sprite artist for a project, please let me know. For now, though, that is pretty much it for Paint Boy. Next week, something else.
Apologies may be in order for this first image, but I needed a rather large canvas for these sprites. You may have noticed that the sprites from last week were rather rough-looking. We wanted to make the sprites look like something drawn with crayon or chalk, so I ended up making the sprites huge first and then shrinking them. You can see the results of the shrunken sprites here. In addition to the Calculator enemies, I also had some designs for enemies in the Word Processor level. They included various letters, as well as a semi-colon that I think was supposed to be some kind of bomb. This sheet also includes a number of other elements from the game, including various bullets and a triangle meant to try and demonstrate the relationship between colors.
But what fun would a space-shooter be without a boss to fight at the end of a level?
Here we have the idea for the boss of the Word Processor level: Helper Clip. Obviously, this is meant to be a parody of Clippit, the somewhat obnoxious assistant character in Microsoft Word. He is possessed by the force trying to conquer the computer and offers to "help" eliminate Paint Boy. The idea was to make this go through three phases. First, he simply winked or blinked to shoot bullets at you. You shot at both of his eyes until they darkened, at which point, he would start crying semi-colons. Once both eyes started crying, Helper Clip would block shots with his tail, making the player overcome a secondary-color shield. With the tail shot off, Helper Clip would become mad, and the final phase would begin. His weak spot was his mouth, but in addition to the explosive teardrops, the stump of his tail would also spray out bullets. Once you shot his mouth away, then Helper Clip falls in defeat.
And so ends the saga of Paint Boy. We had big plans for the project and some ideas for later stages (I think Longcat was supposed to be the final boss), but my group only worked on this for a couple of months before we just stopped. I would love to be able to work on a project like this in the future, and maybe I will return to it at some point.
If you'd like to work with me on a project like this, or if you need a sprite artist for a project, please let me know. For now, though, that is pretty much it for Paint Boy. Next week, something else.
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